PARCS 3 | Containment Crisis | Part 2
It’s panic at PARCS, as the supernatural has been let loose. Danielle’s lost her reflection, while danger lurks within the walls.
It’s panic at PARCS, as the supernatural has been let loose. Danielle’s lost her reflection, while danger lurks within the walls.
It’s a regular Friday afternoon at the PARCS branch. Possessed magazines, planar experiments, and—hey! Who turned out the lights?
The PARCs agents face off against the Lurker with unforeseen consequences.
The fishing tournament begins! The agents experience van issues! Haunting lights dance across the lake! Oh dear…
Avery and Martin continue their search in the Bait & Switch. What is Ian’s plan and what does it have to do with inky-black goo?
The lake’s water level is rising as the PARCS agents investigate the Bait & Switch. Will they find answers before it’s too late?
Martin is determined to stop this evil; no demonic force can stop him, no mutant fish will scare him…no door will hold him?
Evil has struck again; more people are missing. What is going on at Goose Egg Island? Can Avery untangle the conspiracy?
The PARCS agents follow a lead to The Old Cod where they meet some colorful people—shortly before tragedy strikes.
Something fishy is going on as the PARCS agents continue their investigation—but some of it may be closer to home than the agents realize.