PARCS 3 | Containment Crisis | Part 2
It’s panic at PARCS, as the supernatural has been let loose. Danielle’s lost her reflection, while danger lurks within the walls.
It’s panic at PARCS, as the supernatural has been let loose. Danielle’s lost her reflection, while danger lurks within the walls.
It’s a regular Friday afternoon at the PARCS branch. Possessed magazines, planar experiments, and—hey! Who turned out the lights?
With the last task from the Vasalisa HOA, the team faces what might be their greatest challenge yet.
The night is long, but Vasalisa’s Homeowner Association never sleeps with Gabriella, Izzy, and Stryg’s help to clear its backlog of “violations”.
The adventurers continue their journey on the Siren’s Wake before reaching Gabriella’s old hometown of Vasalisa.
Aboard the Siren’s Wake once more, the adventurers run afoul with one of the Valley’s more annoying pests.
Having completed their mission, the adventurers decide what they should pursue next as a newly established party.
The contracted adventurers must deal with some messy foes if they plan to find the Accountant’s missing cargo.
Her Royal Highness has graciously invited her “guests” to test out her mini-dungeon, but everyone is a…teddy bear?
Contracted by the Accountant, four motley adventurers seek their quarry through muddy cave tunnels, led by an equally muck-ridden guide.