Episode 13 – Legendairy Hazards
The adventurers find themselves in dairy straits as cows threaten to trample them to their deaths while on the road to Berdusk. And if the cows don’t kill them, setting the fields on fire might finish the job.
The adventurers find themselves in dairy straits as cows threaten to trample them to their deaths while on the road to Berdusk. And if the cows don’t kill them, setting the fields on fire might finish the job.
At Governor Nighthill’s request, the adventurers make preparations to leave Greenest. Dangers lurk on the road to the city of Berdusk.
The townspeople of Greenest begin to pick up the pieces after the previous night’s attack. The adventurers decide what to do next.
The night isn’t over as the champion of the dragon cultists challenges one of the adventurers to a duel.
The adventurers return to the Keep, licking their wounds. The immediate threats seem to have abated, but is this truly over?
The adventurers might have taken on more than they could handle at the Sanctuary. Will they be able to drive off the cultists, or will the cultists continue to give them the run around?
Having driven off the blue dragon Lennithon, the adventurers race to save the townspeople trapped in the Sanctuary of Chauntea.
Having thwarted the attack on the keep, the adventurers Interrogate a prisoner. The invaders deliver an ultimatum.
The adventurers learn who is behind the attack on Greenest, but the assault is far from over.
Into the river and through the fields, the secret mission to save the mill of Greenest embarks in earnest. Hopefully there aren’t any ambushes…