C1E1 | Welcome to Greenest
The Adventure begins. Four heroes arrive In Greenest, a small town about to experience a big dragon problem.
C1E2 | To the Keep! (or Golfing with Kobolds)
The newly formed party desperately fights their way through swarms of raiders, while trying to clear the way for innocent townsfolk to make it to the Keep.
C1E3 | Secret Tunnel
The governor of Greenest tasks the party with an urgent mission that could break the entire city’s back if they fail.
C1E4 | Save the Mill!
Into the river and through the fields, the secret mission to save the mill of Greenest embarks in earnest. Hopefully there aren’t any ambushes…
C1E5 | To Be a Fanatic!
The adventurers learn who is behind the attack on Greenest, but the assault is far from over.
C1E6 | Stop Horsing Around!
Having thwarted the attack on the keep, the adventurers Interrogate a prisoner. The invaders deliver an ultimatum.
C1E7 | Danger at the Sanctuary!
Having driven off the blue dragon Lennithon, the adventurers race to save the townspeople trapped in the Sanctuary of Chauntea.
C1E8 | We All Do a Run, Run, Run Around
The adventurers might have taken on more than they could handle at the Sanctuary. Will they be able to drive off the cultists, or will the cultists continue to give them the run around?
C1E9 | A Moment’s Rest! (Or Once Upon a Dream)
The adventurers return to the Keep, licking their wounds. The immediate threats seem to have abated, but is this truly over?
C1E10 | A Wild Champion Appears!
The night isn’t over as the champion of the dragon cultists challenges one of the adventurers to a duel.
C1E11 | Jammin’ Aftermath!
The townspeople of Greenest begin to pick up the pieces after the previous night’s attack. The adventurers decide what to do next.
C1E12 | Have Body, Will Travel
At Governor Nighthill’s request, the adventurers make preparations to leave Greenest. Dangers lurk on the road to the city of Berdusk.
C1E13 | Legendairy Hazards
The adventurers find themselves in dairy straits as cows threaten to trample them to their deaths while on the road to Berdusk. And if the cows don’t kill them, setting the fields on fire might finish the job.
C1E14 | Pigeonbears, Rainstorms, and Trauma (oh my)
Inclement weather proves to be the greatest enemy in the adventurers’ trek to Berdusk. Izzy and Wesley also seem to be experiencing unknown magical effects that could threaten the rest of the party.
C1E15 | Girls’ Night Out
Celestine and Izzy have unexpected guests as they wait for Usarkar and Wesley’s return. They learn that Greenest wasn’t the only town attacked by the dragon cult.
C1E16 | Rumors in Berdusk
The adventurers arrive in Berdusk, where rumors are spreading about attacks in other towns—similar to Greenest.
C1E17 | Troubling Times
Usarkar and Wesley begin to investigate the disappearance of former dragon cultists in Berdusk. Meanwhile, Celestine and Izzy respond to a call for help at a chapterhouse of Tempus.
C1E18 | Danger, Wesley Eldridge
Danger and intrigue beset the adventurers as they continue their investigations in Berdusk.
C1E19 | Picking Up the Pieces
After some unsettling revelations, the adventurers continue their investigation of former members of the Cult of the Dragon in Berdusk.
C1E20 | Links in the Chainmail
The party continues their investigation into the former Dragon Cult members in Berdusk, dealing with armor, rotting smells, and…bread flour?
















