
Hoard of the Dragon Queen
Set in the Sword Coast of the Forgotten Realms, four heroes band together against a growing threat from the Cult of the Dragon. Warning: this adventure contains danger, intrigue, fanatics, and…a kobold carrying a sink?
Vibes: fantasy, adventure, humor, heroism
Game: Dungeons & Dragons 5th Edition
Game Master: Corrin
Players: David, Kayla, Ander, Aislyn
Episodes

Power Word Crit is an Actual-Play RPG Podcast with Cats, Kobolds and Critical Hits.
Female GM and mixed player group. New episodes every other Monday.
The Adventure begins. Four heroes arrive In Greenest, a small town about to experience a big dragon problem.
Music credits:
Licenses for the following: http://creativecommons.org/licenses/by/4.0/
Achaidh Cheide by Kevin MacLeod
Celtic Impulse by Kevin MacLeod
Crusade Heavy Industry by Kevin MacLeod
Folk Round by Kevin MacLeod
Future Gladiator by Kevin MacLeod
Heavy Interlude by Kevin MacLeod
Killers by Kevin MacLeod
Morgana Rides by Kevin MacLeod
Obliteration by Kevin MacLeod
Pippin the Hunchback by Kevin MacLeod
Satiate by Kevin MacLeod
Showdown by Kevin MacLeod
Stay The Course by Kevin MacLeod
Stormfront by Kevin MacLeod
Suonatore di Liuto by Kevin MacLeod
Willow and the Light by Kevin MacLeod

Posts
C1E1 | Welcome to Greenest
The Adventure begins. Four heroes arrive In Greenest, a small town about to experience a big dragon problem.
C1E2 | To the Keep! (or Golfing with Kobolds)
The newly formed party desperately fights their way through swarms of raiders, while trying to clear the way for innocent townsfolk to make it to the Keep.
C1E3 | Secret Tunnel
The governor of Greenest tasks the party with an urgent mission that could break the entire city’s back if they fail.
C1E4 | Save the Mill!
Into the river and through the fields, the secret mission to save the mill of Greenest embarks in earnest. Hopefully there aren’t any ambushes…
C1E5 | To Be a Fanatic!
The adventurers learn who is behind the attack on Greenest, but the assault is far from over.
C1E6 | Stop Horsing Around!
Having thwarted the attack on the keep, the adventurers Interrogate a prisoner. The invaders deliver an ultimatum.
C1E7 | Danger at the Sanctuary!
Having driven off the blue dragon Lennithon, the adventurers race to save the townspeople trapped in the Sanctuary of Chauntea.
C1E8 | We All Do a Run, Run, Run Around
The adventurers might have taken on more than they could handle at the Sanctuary. Will they be able to drive off the cultists, or will the cultists continue to give them the run around?
C1E9 | A Moment’s Rest! (Or Once Upon a Dream)
The adventurers return to the Keep, licking their wounds. The immediate threats seem to have abated, but is this truly over?
C1E10 | A Wild Champion Appears!
The night isn’t over as the champion of the dragon cultists challenges one of the adventurers to a duel.
C1E11 | Jammin’ Aftermath!
The townspeople of Greenest begin to pick up the pieces after the previous night’s attack. The adventurers decide what to do next.
C1E12 | Have Body, Will Travel
At Governor Nighthill’s request, the adventurers make preparations to leave Greenest. Dangers lurk on the road to the city of Berdusk.
C1E13 | Legendairy Hazards
The adventurers find themselves in dairy straits as cows threaten to trample them to their deaths while on the road to Berdusk. And if the cows don’t kill them, setting the fields on fire might finish the job.
C1E14 | Pigeonbears, Rainstorms, and Trauma (oh my)
Inclement weather proves to be the greatest enemy in the adventurers’ trek to Berdusk. Izzy and Wesley also seem to be experiencing unknown magical effects that could threaten the rest of the party.
C1E15 | Girls’ Night Out
Celestine and Izzy have unexpected guests as they wait for Usarkar and Wesley’s return. They learn that Greenest wasn’t the only town attacked by the dragon cult.
C1E16 | Rumors in Berdusk
The adventurers arrive in Berdusk, where rumors are spreading about attacks in other towns—similar to Greenest.
C1E17 | Troubling Times
Usarkar and Wesley begin to investigate the disappearance of former dragon cultists in Berdusk. Meanwhile, Celestine and Izzy respond to a call for help at a chapterhouse of Tempus.
C1E18 | Danger, Wesley Eldridge
Danger and intrigue beset the adventurers as they continue their investigations in Berdusk.
C1E19 | Picking Up the Pieces
After some unsettling revelations, the adventurers continue their investigation of former members of the Cult of the Dragon in Berdusk.
C1E20 | Links in the Chainmail
The party continues their investigation into the former Dragon Cult members in Berdusk, dealing with armor, rotting smells, and…bread flour?
C1E21 | Baker’s Dozen Blasts
The adventurers make their way to the Greer Bakery, hoping to talk to Dimitri about the missing Sir Colart. They might have bitten off more than they can chew.
C1E22 | Pastry Predicaments
Distrust is rife as the adventurers parlay with their dubious captor. But it turns out they share the same goal: investigating the Cult of the Dragon.
C1E23 | Discovery at the Library
Researching at the library, enjoying a nice cup of tea, and spending some hard-earned gold—the adventurers take a brief respite.
C1E24 | Grassy Gnoll Gliff
The adventurers travel with the orcs that Izzy and Celestine previously met in order to find where the dragon cultists are hiding. What danger awaits them on their journey?
C1E25 | What Dreams May Come
Continuing their travel with the orcs, the group puzzles over the lake of blood and its ominous origins. Usarkar delves into his dreams that may prove to have deadlier consequences.
C1E26 | Prelude to ‘Cat’astrophe
After interrogating captured members of the Cult of the Dragon, the adventurers begin their reconnaissance mission with the help of new and returning allies.
C1E27 | Where the Wild Wyverns Are
While looking for the cultists camp, the party stumbles upon a nightly patrol that might be a little more than they bargained for.
C1E28 | Let the Hard Rocks Roll
The adventurers are forced to hide while hill giants roam about. Lillik, with Maikoja’s aid, explores the area hoping to find the cultists’ camp.
C1E29 | Eye of the Storm
Amidst fevers and sneezes, the heroes get closer to finding the dragon cultists’ camp.
C1E30 | Cliffs of Calamity
Lillik leads the party to the cultists’ camp, but danger lurks near the plateau they travel towards.
C1E31 | Reptile Recon
Time is running out for the adventurers as they infiltrate the Cult of the Dragon.
C1E32 | Castle of Cultists
With the wind’s help, the party locates the “grounded” castle, but sneaking in won’t be a walk in the park.
C1E33 | Banana Party Split
With two hours before the castle’s departure to begin the assault on Berdusk, the adventurers are separated by their foes.
C1E34 | Finale
Time is of the essence as the heroes face off against the leaders of the Dragon Cult.



















