
Hazelnut Valley
What started out as 4 strangers being hired to locate missing cargo for a person named “The Accountant” turns into a much larger web of mystery, mayhem and mischief reaching farther than they could have imagined. Join the crew of the Siren’s Wake as they traverse the rivers of Hazelnut Valley transporting goods, uncover ancient secrets, and fell frightening foes!
Vibes: fantasy, humor, found-family, fantasy-horror, mystery, intrigue, Ancient Magus’ Bride
Game: Dungeons & Dragons 5th Edition
Game Master: Corrin
Players: Ander, Kayla, David, Aislyn, Neal
Episodes

Power Word Crit is an Actual-Play RPG Podcast with Cats, Kobolds and Critical Hits.
Female GM and mixed player group. New episodes every other Monday.
New places, new faces, and new adventures await within the bustling trade city of Lake Town.
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Theme music arranged by Corrin Sparks.
Background music by Kevin MacLeod, used under the standard-license from filmmusic.io.
https://filmmusic.io/standard-license
Crowd Hammer by Kevin MacLeod
Fresh Air by Kevin MacLeod
Frost Waltz by Kevin MacLeod
Heavy Heart by Kevin MacLeod
Marty Gots A Plan by Kevin MacLeod
Myst on the Moor by Kevin MacLeod
Mystery Bazaar by Kevin MacLeod
Silver Flame by Kevin MacLeod
Sneaky Adventure by Kevin MacLeod
Tempting Secrets by Kevin MacLeod
Let us know what you think on Facebook, Twitter, and at powerwordcrit@gmail.com

Posts
C2 | Trailer | Hazelnut Valley
A new season of Power Word Crit begins March 13th. Listen for a sneak peek of new (and returning) characters.
C2E01 | New Beginnings | Hazelnut Valley
New places, new faces, and new adventures await within the bustling trade city of Lake Town.
C2E02 | Muck Ado About Nuthin’ | Hazelnut Valley
Contracted by the Accountant, four motley adventurers seek their quarry through muddy cave tunnels, led by an equally muck-ridden guide.
C2E03 | Let Sleeping Mud Babies Lie | Hazelnut Valley
The contracted adventurers must deal with some messy foes if they plan to find the Accountant’s missing cargo.
C2E04 | A Wake and Loving It | Hazelnut Valley
Having completed their mission, the adventurers decide what they should pursue next as a newly established party.


