PARCS 2.2 The Lurker of Lake Luskogee
Something fishy is going on as the PARCS agents continue their investigation—but some of it may be closer to home than the agents realize.
Something fishy is going on as the PARCS agents continue their investigation—but some of it may be closer to home than the agents realize.
The agents of the Paranormal Research and Containment Service (PARCS) are back for another mystery, this time at the town of Lake Luskogee.
Time is of the essence as the heroes face off against the leaders of the Dragon Cult.
With two hours before the castle’s departure to begin the assault on Berdusk, the adventurers are separated by their foes.
With the wind’s help, the party locates the “grounded” castle, but sneaking in won’t be a walk in the park.
The adventurers make their way to the Greer Bakery, hoping to talk to Dimitri about the missing Sir Colart. They might have bitten off more than they can chew.