PARCS 3 | Containment Crisis | Part 2
It’s panic at PARCS, as the supernatural has been let loose. Danielle’s lost her reflection, while danger lurks within the walls.
It’s panic at PARCS, as the supernatural has been let loose. Danielle’s lost her reflection, while danger lurks within the walls.
It’s a regular Friday afternoon at the PARCS branch. Possessed magazines, planar experiments, and—hey! Who turned out the lights?
It’s time for the new smugglers to take on a heist. But is the reward worth the danger and risk to the crew of the Titinic?
Calling all scoundrels! A new crew is about to hit the streets of Duskvol in this Blades in the Dark one-shot.
It’s classic D&D, except everything is decided by a couple of toddlers, from character creation to the BBEG!
Is it a bird? Is it a plane? No, just the interns getting everyone’s coffee order. In this TTRPG one-shot, it’s up to three interns to save the day from a diabolical supervillain.
The Laketown adventurers finish their all-nighter in Vasalisa with Gabriella’s family at the breakfast table—with a side helping of drama
With the last task from the Vasalisa HOA, the team faces what might be their greatest challenge yet.
The night is long, but Vasalisa’s Homeowner Association never sleeps with Gabriella, Izzy, and Stryg’s help to clear its backlog of “violations”.
The adventurers continue their journey on the Siren’s Wake before reaching Gabriella’s old hometown of Vasalisa.