C2E10 | My Grandma is an Archfey, So What?
The party returns to Grandmother Graywillow. Irithyll makes a contract in her quest for vengeance.
The party returns to Grandmother Graywillow. Irithyll makes a contract in her quest for vengeance.
Beware the Slobberjock, my friends! The jaws that bind, and teeth that grind! Beware its hungry glare and don’t forget to bring the…bacon?
The teddy bear party explores a hidden passage. But could another group be trapped in the tomb with them?
The battle against the monstrosity continues, and a new ally seems to be in a bit of a pickle…
The adventurers make their way to the Poison Pond where a gruesome creature has been terrorizing the locals.
Navigating through Her Royal Highness’s dungeon labyrinth leaves the party in more than one sticky situation.
Rumors and intrigue greet the crew aboard the Siren’s Wake as they journey to the home of Gabriella’s grandmother.
The party is attacked on their river journey, but things become personal when their foe targets the dancer Irithyll.
The protagonists? Cursed with teddy bear bodies. The dungeon labyrinth? Filled with traps. Surely, everything will go wrong.
Having completed their mission, the adventurers decide what they should pursue next as a newly established party.