C2E24 | Don’t Go Racing Waterfalls | Hazelnut Valley
Aboard the Siren’s Wake once more, the party continues their journey to Tetañen. Their next hurdle: sailing up a waterfall.
Aboard the Siren’s Wake once more, the party continues their journey to Tetañen. Their next hurdle: sailing up a waterfall.
The Laketown adventurers finish their all-nighter in Vasalisa with Gabriella’s family at the breakfast table—with a side helping of drama
With the last task from the Vasalisa HOA, the team faces what might be their greatest challenge yet.
The night is long, but Vasalisa’s Homeowner Association never sleeps with Gabriella, Izzy, and Stryg’s help to clear its backlog of “violations”.
The adventurers continue their journey on the Siren’s Wake before reaching Gabriella’s old hometown of Vasalisa.
Aboard the Siren’s Wake once more, the adventurers run afoul with one of the Valley’s more annoying pests.
Rumors and intrigue greet the crew aboard the Siren’s Wake as they journey to the home of Gabriella’s grandmother.
The party is attacked on their river journey, but things become personal when their foe targets the dancer Irithyll.
Having completed their mission, the adventurers decide what they should pursue next as a newly established party.
The contracted adventurers must deal with some messy foes if they plan to find the Accountant’s missing cargo.