C2E19 | Flea Bitten | Hazelnut Valley
Aboard the Siren’s Wake once more, the adventurers run afoul with one of the Valley’s more annoying pests.
C2E20 | Vasalisa Nights | Hazelnut Valley
The adventurers continue their journey on the Siren’s Wake before reaching Gabriella’s old hometown of Vasalisa.
C2E21 | Vasalisa Nights 2: The HOA Strikes First | Hazelnut Valley
The night is long, but Vasalisa’s Homeowner Association never sleeps with Gabriella, Izzy, and Stryg’s help to clear its backlog of “violations”.
C2E22 | Vasalisa Nights 3: Watch Out for Flying Rhinos | Hazelnut Valley
With the last task from the Vasalisa HOA, the team faces what might be their greatest challenge yet.
C2E23 | Breakfast at Gabriella’s | Hazelnut Valley
The Laketown adventurers finish their all-nighter in Vasalisa with Gabriella’s family at the breakfast table—with a side helping of drama
super!Interns One Shot
Is it a bird? Is it a plane? No, just the interns getting everyone’s coffee order. In this TTRPG one-shot, it’s up to three interns to save the day from a diabolical supervillain.
Kids’ Choice…Awards? One-Shot
It’s classic D&D, except everything is decided by a couple of toddlers, from character creation to the BBEG!
Desperate Tides | Session 0 | Blades in the Dark
Calling all scoundrels! A new crew is about to hit the streets of Duskvol in this Blades in the Dark one-shot.
Desperate Tides | Session 1 | Blades in the Dark
It’s time for the new smugglers to take on a heist. But is the reward worth the danger and risk to the crew of the Titinic?
PARCS 3 | Containment Crisis | Part 1
It’s a regular Friday afternoon at the PARCS branch. Possessed magazines, planar experiments, and—hey! Who turned out the lights?
PARCS 3 | Containment Crisis | Part 2
It’s panic at PARCS, as the supernatural has been let loose. Danielle’s lost her reflection, while danger lurks within the walls.
PARCS 3 | Containment Crisis | Part 3
The agents are separated, with a deadly monster roaming the halls. Will they be the next casualties of the creature?
PARCS 3 | Containment Crisis | Part 4
The agents are separated, with a deadly monster roaming the halls. Will they be the next casualties of the creature?
PARCS 3 | Containment Crisis | Part 5
The agents are separated, with a deadly monster roaming the halls. Will they be the next casualties of the creature?
PARCS 3 | Containment Crisis Debrief
The agents are separated, with a deadly monster roaming the halls. Will they be the next casualties of the creature?
C2E24 | Don’t Go Racing Waterfalls | Hazelnut Valley
Aboard the Siren’s Wake once more, the party continues their journey to Tetañen. Their next hurdle: sailing up a waterfall.
C2E25 | Drunkin’ Dojo | Hazelnut Valley
Stryg reunites with his teacher, Izzy makes a new friend, and Gabriella entertains the young pupils of Stryg’s old dojo.
C2E26 | Whispers Through Tetañen | Hazelnut Valley
The adventurers arrive at Tetañen, where rumors abound and things may not be as peaceful as they seem.
C2E27 | Harp, Harp, Harpin’ on Freida’s Door | Hazelnut Valley
Danger lurks in Tetañen, as Izzy’s friend asks for the group’s help in searching for a missing associate.
C2E28 | Griddle Me This | Hazelnut Valley
The group decides to gather intel, hoping to learn more about the citizens who have gone missing in Tetañen.



