PARCS 2.1 The Lurker of Lake Luskogee
The agents of the Paranormal Research and Containment Service (PARCS) are back for another mystery, this time at the town of Lake Luskogee.
The agents of the Paranormal Research and Containment Service (PARCS) are back for another mystery, this time at the town of Lake Luskogee.
We are taking a short break to record and produce new content. Stay tuned later this summer for our next adventure “PARCS: The Lurker of Lake Luskogee.”
Time is of the essence as the heroes face off against the leaders of the Dragon Cult.
With two hours before the castle’s departure to begin the assault on Berdusk, the adventurers are separated by their foes.
With the wind’s help, the party locates the “grounded” castle, but sneaking in won’t be a walk in the park.
Time is running out for the adventurers as they infiltrate the Cult of the Dragon.
Lillik leads the party to the cultists’ camp, but danger lurks near the plateau they travel towards.
Amidst fevers and sneezes, the heroes get closer to finding the dragon cultists’ camp.
The adventurers are forced to hide while hill giants roam about. Lillik, with Maikoja’s aid, explores the area hoping to find the cultists’ camp.
While looking for the cultists camp, the party stumbles upon a nightly patrol that might be a little more than they bargained for.