PARCS 4 | Mirror Madness | Part 1

Val, Danielle, and Carlisle must deal with the aftermath of the PARCS facility’s containment breach, but a new threat comes a-callling.

Val, Danielle, and Carlisle must deal with the aftermath of the PARCS facility’s containment breach, but a new threat comes a-callling.
Gabriella and Izzy investigate an unsettling social event while Stryg entertains the elite with a fight against an abomination.
As Stryg’s third—and final—match approaches, the group prepares to infiltrate with help from the Accountant and the Catfish Gang.
The holidays are all jumbled up, and it’s up to the Stalwart Network Of Warriors (SNOW) to fix it.
With more questions than answers regarding the Black Sparrow Gang’s plans, the adventurers seek help from a powerful ally.
The Laketown trio breaks the first rule of Fight Club, as they continue to investigate the underground fighting rings.
Stryg battles it out as a goat demon while Gabriella and Izzy make dangerous new “friends” (results may vary).
It’s Halloween in a town with fountain statues that come to life each night, and a trio of gargoyles must retrieve a stolen item to help protect their home. Using the one-page RPG “Set in Stone” by Matt Click, this is a story inspired by the 1990s animated series Gargoyles.
The adventurers gather allies and resources as they prepare to infiltrate the fighting rings run by the Black Sparrow Gang.
Trouble is brewing as the trio encounters confused burglars, shady market sellers, and an old acquaintance.